Aim: Drop a satsuma as close to the target as possible.
How:
The pilot has to drop a satsuma as close to a pre-determined centre spot as possible. The pilot places a wooden ‘spike’ on the model, and placed on the ‘spike’ a satsuma. The pilot then flies over the target area releasing the satsuma in what ever manner they wish (roll, bump, etc) so that the satsuma lands as close to the target as possible. A measurement is taken from the final resting place of the satsuma, not where it first touches the ground. Each Pilot has 3 attempts, the closest distance in cm or inches is taken as the final score. The winner is the pilot who’s satsuma lands closest to the target.
Results:
Pilot | Drop1 | Drop2 | Position |
Simon | 1.2m | - | 1st |
Trevor | 6.1m | - | 2nd |
Emay | 12m | 10m | 3rd |
John | 11.9m | - | 4th |
Ian | 15.4m | - | 5th |
Mike | 22.9m | 26.6m | 6th |
Video:
Coming Soon!
Aim: As many Touch and Goes as possible within 2 minutes..
How:
Touch and goes or Limbo require the pilot to touch the wheels in a pre
designated square on the strip or fly under a pre-set tape as many
times in 2 minutes. Each pass must be completed in the same
direction(i.e into wind). Touch and gos must be in the square and at
least 1 wheel must touch inside. Limbo’s must be completed without
cutting the tape or touching the ground. Cutting the tape will be the
end of the attempt, limbos completed to this point will count. The
winner in either round is the person who makes the most successful passes
Results:
Pilot | Number of Touch & Goes |
Emay | 25 (1st) |
Trev | 24 (2nd) |
Ian | 22 (3rd) |
Peter | 18 (4th) |
Simon | 12 (5th) |
Mike | 10 (6th) |