On the 1st Sunday of every month, Croydon Airport Model Flying Club runs a “Fun Fly” event for members only. These monthly competitons are run for 11 months of the year from February to December, with the best score awarded prizes at our AGM in January.

The following monthly competitions are examples of the events we run:

February Fun Fly - Loops & Land

Aim: As many loops as possible and land as close to 1 minute as you can.

How: Take off and perform as many loops as possible and land as close to 1 minute as you can.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of the most loops completed and the closest times to 1 minutes.

March Fun Fly - Fast & Slow

Aim: Achieve the biggest time gap in flying the entire length of the runway and back again in 1 go.

How: Take off and fly downwind to the first flag, then fly as fast as you can to the second flag at theother end of the runway, then you turn around and fly back as slow as you can back to the first flag.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of the biggest time difference between the slowest and the quickest times.

April Fun Fly - Climb & Glide

Aim: Climb as high as possible in 15 seconds, then cut your engine and take as long as possible to land. The last person to land wins.

How: Your 15 seconds start from wheels off the ground, during which each competitor has 15 seconds to climb as high as possible before cutting the engine. They then have to glide back to the runway with no power.

Scoring: A maximum of 10 points are awarded to the last 10 contestants to land in order of the longest flight time without power.

May Fun Fly - Tripple Whammy

Aim: Take off, perform 1 roll, 1 loop and 1 touch and go, 3 times, in the quickest time possible.

How: Take off and fly in any direction, perform 1 roll, then 1 loop, starting and ending each manoeuvre horizontally, then a touch and go in that order three times, then land, in the shortest possible time.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of the quickest time to perform the 3 manouvers 3 times.

June Fun Fly - Black-Jack

Aim: To “touch’n’go” upto 5 times inside one of the 4 spray painted playing cards on the runway. (Ace / 10 / 5 / 2) and score as close to 21 as possible.

How: Take off and perform a circuit for each of your possible 5 attempts to “touch and go” within the 4 painted playing cards on the runway, scoring the marked points for each attempt. Touch-and-go outside of the boxes scores 1 point only.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of closest score to 21 with the fewest card attempts.

July Fun Fly - Limbo

Aim: Fy under a limbo line as many times as possible in 2 minutes.

How: A 2 metre high line of old video tape is strung up across the runway, facing into wind, then from the time contestants take off, they are given 2 minutes to fly under the tape without breaking it as possible.

Scoring: A maximum of 10 points are awarded to the contestants with the most successful limbo’s within 2 minutes and land on the runway. 1 point per limbo, -5 for landing off the runway.

August Fun Fly - Carrier Deck Landing

Aim: Land on a carrier deck without going off the edge.

How: A Carrier Deck will be spray painted on the runway with numbered areas 20, 40, 60, 80, 100. Each flyer has three attempts to fly a circuit then land on the deck from any direction. You must touch down and stop on deck.

Scoring: A maximum of 10 points will be awarded to those who score the highest total points with their 3 landings.

September Fun Fly - Water Carrying

Aim: To retain as much ater as possible whilst performing a circuit and a loop.

How: 50ml of water will be placed in a small cup on the top of your model, you must take off, fly a complete circuit of the airfield, then land. Upon landing, the water is measured.

Scoring: A maximum of 10 points will be awarded to those who retain the most water, with points being doubled for performing a loop.

October Fun Fly - Donut Drop

Aim: Score as many points as possible dropping donuts onto a target!

How: A small pole is attached to the top of your aircraft, then a donut/tangerine is slid onto the pole. Con by hitting a target painted in middle of runway. The target has 100, 50, 20, 10 point scores on it. Each flyer has three attempts to drop a rubber donut mounted on top of plane on the target.  Points scored for where donut ends up (not where it first lands).

Scoring: Contestants who drop their donuts closest to the bullseye wins.

November Fun Fly - Slalom

Aim: To race around cone, fly a circuit then race around cones again as quick as possible.

How: Competitors must cross the start line, slalom between four obstacles (i.e. three slaloms), take off, perform a loop and a roll, land, slalom between the four obstacles again and cross the start/finish line again in the shortest time.

Scoring:A maximum of 10 points will be awarded for quickest times to complete the slalom race.

December Fun Fly - Touch and Go with a Bang

Aim: Burst as many balloons in 1 minute as possible.

How: Contestants will take off, then attempt to burst balloons placed on the runway using only their propellor. No objects may be attached to models to aid balloon bursting.

Scoring: A maximum of 10 points will be awarded for quickest times to burst the most balloons and land on the runway.