Monthly competitions and how they work:

On the 1st Sunday of the month, Croydon Airport Model Flying Club runs a Fun Fly event at the Fickleshole Flying Site. These monthly competitions are fantastic fun for members who get to fly outside of their comfort zone.

Scoring

If you come 1st place in your completion you’ll score 10 points, 2nd 9 points, 3rd 8 points etc. Your best 8 scores out of the 10 competitions are added up throughout the year and the person who has the highest score overall is awarded a prize at our AGM in January. This means you can have a couple of months off and still be in with a chance of winning.

Current League Table

2025 LeaderboardTotal ScorePosition for November
Trevor751st
Ian732nd
Emay713rd
Mike713rd
Alex705th
James556th
John217th
DJ98th
Martin69th
Peter510th

November 2025 Fun Fly - Touch and Go with a Bang

Aim: To achieve the maximum combined score from balloon bursts and touch and goes within 2 minutes.

How: Contestants will take off, then attempt to burst 3 balloons placed on the runway using only their propellor. No objects may be attached to models to aid balloon bursting. In addition, contestants can perform as many touch and goes on the runway within the 2 minutes.

Scoring:

  • Balloons: 10 points are awarded for every balloon burst by the model (while its wheels are off the ground). Taxiing into balloons does not count.
  • Touch and Goes: 1 point is awarded for every qualifying touch and go within the designated landing square.

Results: 

PilotPassesScore
James2710
Trevor199
Mike138
Emay117
Ian106
Alex95

October 2025 Fun Fly - Blackjack

Aim: To “touch’n’go” and score a total of 21 points by touching numbered sections on a carrier deck style landing strip.

How: Scores are sprayed on the strip, split into scoring zones which get increasing smaller towards the end.  The smallest square worth 10, then 5, 2 and 1  The pilot must touch and go and each attempt is taken from the area the wheels first touch.  The pilot must touch in the squares to obtain a total score of 21 points.  If the pilot goes ‘bust’, over the score of 21 the last score is omitted and the pilot continues until a score of 21 is obtained.  The winner is the pilot to complete the flight in the shortest time.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of least time taken to reach the score of 21.

Results: 

PilotTimeScore
Alex0m 34s (1st)10
Emay1m 21s (2nd)9
Trevor1m 51s (3rd)8
Ian1m 55s (4th)7
Mike2m 34s (5th)6
John-m --s (5th)5

Late September 2025 Fun Fly - Limbo (deferred from May)

Aim: Fy under the tape as many times as possible in 2 minutes.

How: A 2 metre high line of old video tape is strung up across the runway, facing into wind. Contestants are given two minutes to fly under the tape as many times as possible or until the tape is broken.

Results: 

PilotNumber of passes
James20 (1st)
Emay1 (2nd)
Ian0 (3rd)
Mike0 (3rd)
Trevor0 (3rd)
Video: 

September 2025 Fun Fly - Fuselage Only Slalom Race

Aim: With the wings removed, complete a slalom course in the shortest time

How: Starting behind the start line the pilot must race to a box marked by 4 poles and stop within the box. The pilot then races via two slalom sticks placed on the strip, and then races back to the finish line.Five second penalties are given for hitting the sticks with any part of the model or moving the model in anyway to re position it with any part of the body.

Results: 

PilotScore
Alex10 (1st)
Emay9 (2nd)
Mike8 (3rd)
Trevor7 (4th)
James6 (5th)
Ian5 (6th)
DJ5 (6th)

August 2025 Fun Fly - Water Carrying & Short Landing

Aim: Complete a circuit with the most amount of water remaining & land in the shortest distance.

How: Take off while carrying a cup full of water on the wing, fly one circuit and land in the shortest distance over the top of the tape. Extra points are awarded if you do a loop at some point in the flight!

Results: 

PilotScore
Emay+162 (1st)
James+156 (2nd)
Alex+122 (3rd)
Trevor+98 (4th)
Ian+36 (5th)
Mike-14 (6th)
Video (from 2022):

July 2025 Fun Fly - Touch and Go Pylon Racing

Aim: Complete in the fastest time possible, 3 touch & goes while racing to the pylon.

How: Time starts from the moment wheels are up, then the pilot flies to the flag and returns to the runway to do a touch and go. The pilot repeats this 3 times in the fastest time possible and after the 3rd & final touch, the pilot can land.

Results: 

PilotTime
Alex50.63 (1st)
Trevor52.57 (2nd)
Ian56.75 (3rd)
Emay60.25 (4th)
John70.18 (5th)
Peter74.06 (6th)
Mike77.38 (7th)
DJ159.69 (8th)
Video: 

June 2025 Fun Fly - Triple Thrash

Aim: Complete a series of manoeuvres in the shortest possible time.

How: Time starts on the first touch with each pilot completing: three touch and goes, three rolls and three loops. The clock stops after a final touch and the pilot with the fastest time wins.

Results: 

PilotTimeScore
James36.69s (1st)10
Alex40.94s (2nd)9
Mike63.44s (3rd)8
Ian69.19s (4th)7
Trevor78.56s (5th)6
Video: 

April 2025 Fun Fly - Easter Egg Drop

Aim: Score as many points as possible by dropping a Cadbury Creme Egg onto a target!

How: Score points by dropping the egg as close as possible to a target painted in the middle of the runway. Each flyer has multiple attempts (usually three), to drop your egg as close to the middle as possible. Points scored for where your Egg ends up (not where it first lands).

Results:

PilotBest Attempt (out of three)Score
Mike4.6m (1st)10
Ian5.0m (2nd)9
Alex5.1m (3rd)8
Emay8.2m (4th)7
Trevor11.2m (5th)6
Video (from 2022):

March 2025 - Carrier Deck Landing

Aim: Land on a carrier deck without going off the edge.

How: A Carrier Deck will be spray-painted on the runway with numbered areas 20, 40, 60, 80, 100. Each flyer has three attempts to fly a circuit then land on the deck from any direction. You must touch down and stop on deck.

Results:

PilotAttempt 1Attempt 2Attempt 3TotalScore
James406060160 points (1st)10
Ian404060140 points (2nd)9
Mike404020100 points (3rd)8
Trevor204040100points (3rd)8
Martin20204080 points (5th)6
John20202060 points (6th)5
Emay002020 points (7th)4
Video (from 2022):

February 2025 Fun Fly - Loops and Land in One Minute

Aim: Take off and perform as many loops as possible in one minute.

How: Pilot takes off and does as many loops as possible before landing as close to one minute as possible. There are no time calls so pilot has to guess. For every second under or over a minute one loop is deducted from the score. The winner is the one with the highest number of loops after deductions.

Scoring: A maximum of 10 points are awarded to the  contestants in order of total loops with deductions.

Results:

PilotLoopsTime (Sec)TotalPositionScore
Alex3571241st10
Emay2155162nd9
Ian2574113rd8
Trevor195094th7
Mike740-135th6
John684-186th5

Events from 2022

December Fun Fly - Satsuma Drop

Aim: Drop a satsuma as close to the target as possible.

How:

The pilot has to drop a satsuma as close to a pre-determined centre spot as possible. The pilot places a wooden ‘spike’ on the model, and placed on the ‘spike’ a satsuma. The pilot then flies over the target area releasing the satsuma in what ever manner they wish (roll, bump, etc) so that the satsuma lands as close to the target as possible. A measurement is taken from the final resting place of the satsuma, not where it first touches the ground. Each Pilot has 3 attempts, the closest distance in cm or inches is taken as the final score. The winner is the pilot who’s satsuma lands closest to the target.

Results:

PilotDrop1Drop2Position
Simon1.2m-1st
Trevor6.1m-2nd
Emay12m10m3rd
John11.9m-4th
Ian15.4m-5th
Mike22.9m26.6m6th
Video:

Coming Soon!

November Fun Fly - Limbo / Touch & Go

Aim: As many Touch and Goes as possible  within 2 minutes..

How:

Touch and goes or Limbo require the pilot to touch the wheels in a pre
designated square on the strip or fly under a pre-set tape as many

times in 2 minutes. Each pass must be completed in the same
direction(i.e into wind). Touch and gos must be in the square and at
least 1 wheel must touch inside. Limbo’s must be completed without
cutting the tape or touching the ground. Cutting the tape will be the
end of the attempt, limbos completed to this point will count. The
winner in either round is the person who makes the most successful passes

Results:

PilotNumber of Touch & Goes
Emay25 (1st)
Trev24 (2nd)
Ian22 (3rd)
Peter18 (4th)
Simon12 (5th)
Mike10 (6th)